"Like many places and people who find wealth too quickly and too easily, Jemenda has grown beyond its ability to understand that which makes it great. It thrashes violently, breaking here, overcorrecting there, seeking that greatness by any means, but understanding little of how to achieve it. The result is a city that is ever-changing in service of a race it cannot win. Where lies the finish line? Beyond gold and beyond glory there lies only the acceptance that one must be happy. And the people of Jemenda simply cannot be content with such a thing." - from the memoirs of Lewin Von Treet, Vault: the Land of Stuff and Things
The jewel of the desert, Jemenda is by far the wealthiest city in all of Vault. The palaces built within its walls are the very picture of opulence, and even the poor and destitute of the city, by their standards, live well. This great wealth was a result of the early settlers of Jawhara using their wit and courage to obtain the metal known as "tungsteel." This alloy is not naturally occurring, and cannot be found anywhere else in all of Vault. Millions of shards, plates, links, and jagged, broken pieces can be obtained if one is brave enough. These piece of metal were gathered from the surrounding sands and then reformed and reshaped into whatever the people of Jemenda desired. Tungsteel is an incredible conduit for force, both arcane and mundane, and through its power the city was built. Throughout all of Jemenda, one can see the influence of tungsteel, but perhaps nowhere moreso than its incredible wealth.
From the ship lifts of Sophivitas, to the floating citadel of Dragon Watch, and even the Aquara of Trine, tungsteel is used to enable feats of magic in architecture in a way that will endure beyond the life of those who build with it. It is due to this that Jemenda had grown so wealthy in so short a time. For only the people of Jemenda hold the secrets of harvesting tungsteel effectively. Fury Dancing.
The location of Jemenda is also no accident. It was built around a once meager spring of water, a small pool at the base of the mountains guarded by a jealous water elemental. The founders of the city, in a tale that is legend to the people of Jawhara, befriended this elemental by heaping praise upon it, playing to its ego, and eventually gaining its trust. The water elemental is now known as Wadūd, and it is something between a mascot for the city, and its greatest celebrity. That once meager pool has now grown to a bursting spring that brings life to all of Jemenda, and many others across Jawhara. Wadūd's gift is the second most profitable export from Jemenda, and Wadūd revels in the fact that it is responsible for such things. The people love Wadūd and it loves the people.
Those people are lead by the Seven High Viziers of Jemenda, high mages who are each as powerful as they are power-hungry. The careful balance of power within the council of the Seven Viziers both maintains the incredible growth of the city, and threatens its constant downfall through their scheming and treachery. To this day, however, their influence has only benefited Jemenda, and it would seem their politics makes for good business.
The Seven High Viziers of Jemenda
The Umbral Lamp oversees the realms of espionage, intelligence, and shadow operations within the city and abroad. Considered a necessary evil, illusion is their primary magic, and they use it to enforce a silent justice within Jemenda.
The Silver Hand oversees the city's commerce, trade, and finance. They are the driving force of Jemenda's wealth, and use transmutation magics to maintain the city's position. Sometimes unpopular due to fluctuating taxes and tariffs, their efficacy cannot be denied.
The Rune Hammer oversees the city's infrastructure, as well as the forging and construction of Jemenda's many goods. Tungsteel falls into their domain, and so much of the power of Jemenda is held with their grasp. Their domain of magic is one of fire and fabrication.
The Azure Stream oversees the agriculture and water distribution in the city and throughout Jawhara, and is also the maintainer of good relations with Wadūd and Al-Baraka. They are popular among the people, and the Vizier most often seen about in the city, using their expertise in restoration magics.
The Ivory Scroll oversees the law, archives, and all judicial matters within the city. They use the magics of divination to settle disputes between merchants, oversee criminal trials, and arbitrate with powerful houses. They are often associated with the Damiyat, and they are a known lover of all things historical.
The Woven Thread oversees the culture, arts, and recreation of Jemenda. It is rumored they use enchantment magics to hold sway over public opinion, but they are so skilled at providing the people of Jemenda what they desire, it rarely is leveled as an accusation.
The Stellar Clock oversees the magic, adademia, and research institutes within Jemenda. They are skilled in all magics, and regulates the use of powerful magics in the city. Their wisdom is often consulted by all High Viziers, and they are in charge of maintaining the Rune Veil.
The Sand Shapers - the mages known as Shapers are adept at creating beautiful imagery out of the sands of Jawhara. Whether putting on an immersive show where the audience can take part alongside the sand-built actors, or using faerie lights and sand to conduct a nighttime spectacular above the rooftops, the Shapers bring the sands to life, and many of those Shapers visit Old Anima for training in such things.
The Rune Veil - the intense temperatures and Furies of the Glass Dunes are a constant threat to Jemenda, but they are both kept at bay through the Rune Veil, a barely visible arcane barrier that surrounds the city like a dome. The Veil siphons heat away from the city, and discards it outside Jemenda's walls, creating a blistering defense for the city, and a deadly crossing for anyone unprepared to make that trip through the Veil's influence quickly.
Acknowledgement - a gorgeous spiraling tower that dwarfs all other structures in the city, it was built as the first Storm Summit for the Fury Dancers, and acts as a launching point for them still. However, it is used for ceremonial purposes more than practical now, with Fury Dancers of Jemenda often showing off their airborne skills as entertainment, much to the disappointment and upset of the Fury Dancers throughout Jawhara.
Al-Baraka - the once meager spring in the center of Jemenda is now a tumultuous fountain, ever-controlled by Wadūd. The drinkable water of this spring is carried throughout Jemenda by Tungsteel pipes, glass and metal constructions that glow with blue arcane energy, and light up the day and night alike within the city, like veins carrying life to all its citizens.
Rune Hammer's Crucible - this marvel of engineering is as elegant and awe-inspiring as it is productive. Created not only to harness the power of Tungsteel brought in from the desert storms, the Crucible is meant also to be art; like a cathedral to fire and forge, it was bult to marry efficiency and inspiration. Thousands of Jemenda's people labor here, and seeing the Crucible in action as akin to a religious experience.
The Silver Supply - the primary banking institution in Jemenda, the Silver Supply sets the terms and rates for business across Jemenda. It is known for underhandedness, deceitfulness, and amassing incredible wealth for those who invest. Practically a fortress within the city, it acts as a safehouse for the wealth of adventurers and business-people alike, and uses that wealth to invest in profitable ventures throughout Vault.
Ruins of Fate's Flaw - one of the only places in Jemenda that has been allowed to fall into ruin, the legend of Fate's Flaw is known to all. The many stories of this ancient temple all revolve around a sect of vampires who scretly lived among the people of the city. Some say they practiced ritual sacrifice, others say they sought to escape the torment of other blood-drinkers out in the deserts. Whatever the real reason, they were expelled and their old haunt is a place few venture.
Manzil'Oon - this labyrinth of homes occupies a large section of Jemenda, and is where most of the population lives. Stacked on top of one another, these living spaces tower into the sky in interesting and entrancing formations, with the homes on top being the most prestigious. Walking through the "Manz" is to breathe in the very life of Jemenda, with people coming and going, it's a social hub that never sleeps.
Driss Zaahir: Female Human, she represents the Rune Hammer's interests in other parts of the world, selling and coordinating the shipment of Tungsteel
Akadem Wright: Male Dragonborn, old guard of the Fury Dancers, now runs a training center for rich children pretending to be the real thing
Awakened in Sand: Female Tabaxi, a representative of the Animancers of the Glass Dunes, she fights a constant battle against misinformation and poor perception of their art